![]() You will need to get some hits in to keep that engine running, but learning the windows in which you can do that is intuitive, and can even require a change in tact for each boss. ![]() Blocking can keep enemies at bay beyond red-flashing critical attacks (which need to be dodged, parried, or stopped through staggering), and as long as you have the spirit gauge for it, you can keep your dukes up. Not only do you have a pretty effective dodge roll, but your block ability is extremely useful. But it’s far from the only way to go on the defensive. If you can get to the point where you’re parrying a rapid flurry of attacks then striking back, it’s even more empowering. A well-timed parry will stop an attack, gain some spirit, and open up most enemies for a big punishment window (and in some cases, even straight up weaken bosses). One fascinating facet of Wo Long is that it puts so much emphasis on making parrying seem appealing upfront, but it’s not the only path to victory. The push and pull of it all is hard to get used to at first.
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